Here’s a list of journal articles related in some way to what we’re talking about in class. For your “summary” article, try and choose an article from the bibliography below that no one else has written about yet.


Carr, Diane. “Textual Analysis, Digital Games, Zombies.” Breaking New Ground: Innovation in Games, Play, Practice and Theory. Proceedings of DiGRA 2009, 2009.
Montfort, Nick. “Combat in Context.” Game Studies, vol. 6, no. 1, Dec. 2006, http://gamestudies.org/0601/articles/montfort.
Nooney, Laine. “A Pedestal, A Table, A Love Letter: Archaeologies of Gender in Videogame History.” Game Studies, vol. 13, no. 2, Dec. 2013, http://gamestudies.org/1302/articles/nooney.
Gotto, Lisa. “Types and Bytes. Ludic Seriality and Digital Typography.” Eludamos. Journal for Computer Game Culture, vol. 8, no. 1, Dec. 2014, pp. 115–28, http://eludamos.org/index.php/eludamos/article/view/vol8no1-8.
LeMieux, Patrick. “From NES-4021 to MoSMB3.Wmv: Speedrunning the Serial Interface.” Eludamos. Journal for Computer Game Culture, vol. 8, no. 1, Dec. 2014, pp. 7–31, http://eludamos.org/index.php/eludamos/article/view/vol8no1-2.
Boluk, Stephanie, and Patrick Lemieux. “Hundred Thousand Billion Fingers: Seriality and Critical Game Practices.” Leonardo Electronic Almanac, vol. 17, no. 2, Apr. 2012, https://test.leoalmanac.org/wp-content/uploads/2012/04/LEAVol17No2-BolukLemieux.pdf.
Sample, Mark L. “Virtual Torture: Videogames and the War on Terror.” Game Studies, vol. 8, no. 2, Dec. 2008, http://gamestudies.org/0802/articles/sample.
Kocurek, Carly A. “The Agony and the Exidy: A History of Video Game Violence and the Legacy of Death Race.” Game Studies, vol. 12, no. 1, Sept. 2012, http://gamestudies.org/1201/articles/carly_kocurek.
Carr, Diane. “Ability, Disability and Dead Space.” Game Studies, vol. 14, no. 2, Dec. 2014, http://gamestudies.org/1402/articles/carr.
Therrien, Carl. “Inspecting Video Game Historiography Through Critical Lens:  Etymology of the First-Person Shooter Genre.” Game Studies, vol. 15, no. 2, Dec. 2015, http://gamestudies.org/1502/articles/therrien.
Collins, Karen. “Game Sound in the Mechanical Arcades: An Audio Archaeology.” Game Studies, vol. 16, no. 1, Oct. 2016, http://gamestudies.org/1601/articles/collins.
Jørgensen, Kristine. “The Positive Discomfort of Spec Ops: The Line.” Game Studies, vol. 16, no. 2, Dec. 2016, http://gamestudies.org/1602/articles/jorgensenkristine.
Ford, Dom. “‘EXplore, EXpand, EXploit, EXterminate’:  Affective Writing of Postcolonial History and Education in Civilization V.” Game Studies, vol. 16, no. 2, Dec. 2016, http://gamestudies.org/1602/articles/ford.
Oldenburg, Aaron. “Abstracting Evidence: Documentary Process in the Service of Fictional Gameworlds.” Game Studies, vol. 17, no. 1, July 2017, http://gamestudies.org/1701/articles/oldenburg.
Morrissette, Jason J. “Glory to Arstotzka: Morality, Rationality, and the Iron Cage of Bureaucracy in Papers, Please.” Game Studies, vol. 17, no. 1, July 2017, http://gamestudies.org/1701/articles/morrissette.
Anderson, Sky LaRell. “Watching People Is Not a Game: Interactive Online Corporeality, Twitch.Tv and Videogame Streams.” Game Studies, vol. 17, no. 1, July 2017, http://gamestudies.org/1701/articles/anderson.
Pelurson, Gaspard. “Mustaches, Blood Magic and Interspecies Sex: Navigating the Non-Heterosexuality of Dorian Pavus.” Game Studies, vol. 18, no. 1, Apr. 2018, http://gamestudies.org/1801/articles/gaspard_pelurson.
Melhárt, David. “Towards a Comprehensive Model of Mediating Frustration in Videogames.” Game Studies, vol. 18, no. 1, Apr. 2018, http://gamestudies.org/1801/articles/david_melhart.
Montfort, Nick, and Mia Consalvo. “The Dreamcast, Console of the Avant-Garde.” Loading..., vol. 6, no. 9, Jan. 2012, http://journals.sfu.ca/loading/index.php/loading/article/view/104.
Apperley, Thomas, and Darshana Jayemane. “Game Studies’ Material Turn.” Westminster Papers in Communication and Culture, vol. 9, no. 1, Oct. 2012, http://doi.org/10.16997/wpcc.145.
Grow, April, et al. “Crafting in Games.” Digital Humanities Quarterly, vol. 011, no. 4, Dec. 2017.
Guins, Raiford. “Beyond the Bezel: Coin-Op Arcade Video Game Cabinets as Design History.” Journal of Design History, vol. 28, no. 4, Nov. 2015, pp. 405–26, http://doi.org/10.1093/jdh/epv036.
Denson, Shane, and Andreas Jahn-Sudmann. “Digital Seriality: On the Serial Aesthetics and Practice of Digital Games.” Eludamos. Journal for Computer Game Culture, vol. 7, no. 1, 2013, pp. 1–32, http://www.eludamos.org/index.php/eludamos/article/view/vol7no1-1.