This game was developed and produced by the same person: Daniel J Roberts. I played this game on the PC through steam. This game is a point and click; you are prompted with what action you are to perform before certain sections, whether it is to click and drag or rapidly click to achieve an outcome. This game is about a bear that is socially awkward. I believe this bear is victim to social anxiety disorder.
caution: contains spoilers! (this game is free on steam and can be completed in 14-15 min) Just, Bearly
A little bit about Social Anxiety Disorder:
- Over %12 of the population (and increasing) has fell victim to social anxiety at some point in their lives. “The seemingly simple process of interaction with people or forming relationships provokes overwhelming terror and is often avoided.” (Clinical Handbook of Psychological Disorders, 2007, p.123)
- “These individuals often simultaneously have a variety of social interaction fears (e.g., dating, joining an ongoing conversation, being assertive), performance fears (e.g., public speaking, playing a musical instrument in front of others), observation fears (e.g., working in front of others, walking down the street).” (Clinical Handbook of Psychological, 2007, Disorders p.124)
- “Social anxious individuals are a heterogeneous group in terms of the pervasiveness and severity of their fears. In the current diagnostic system, the generalized subtype is specified for individuals who fear most social situations.” (Clinical Handbook of Psychological Disorders, 2007, p.125) The nongeneralized subtype, is “a heterogeneous group that includes persons who fear a single performance situation as well as those who fear several, but not most, social situations” (American Psychiatric Association, 1994, p.413)
- Those in the generalized subtype experience more depression, anxiety, avoidance, fear of negative evaluation and functional impairment.
- To the socially anxious, groups of people are inherently critical and have high standards that they are unlikely to meet.
- Social anxiety can be treated however, the generalized subtype must undergo a longer treatment than the nongeneralized subtype to get similar outcomes.
The bold words above are some topics shown in Just, Bearly I will give examples of in support of my argument. I believe the main character fits under the generalized subtype. If you play the game you will see more situations than the few I cover here.
Joining an ongoing conversation:
We find our character trying to join a conversation with a group of peers. Every time he tries to walk toward the group it is as if something is pulling him back. He is never able to achieve this feat on his own. Only when he has a strong push in the right direction is he able to make it into the group conversation. But even when he finally makes it, he struggles to find the right words.
Our character attends classes. he avoids speaking in class and is uncomfortable when called upon (signified by a rumbling sound.) At one point he has to present in front of the class. During his presentation, you play a mini-game where you control his brain. In this mini-game, you avoid obstacles every time you hit something the low pitch rumbling sound goes off. He also goes to a coffee shop regularly and struggles to talk to the cashiers.
fear of negative evaluation:
I like this game, it is comedic and highlights some normal interactions and mishaps that many of us shrug off on day to day basis and is brought to light just how much those interactions can bother others. I also enjoy the happy ending.
He finds someone he is comfortable talking to, no more fear of the next few words being the worst, no more worrying about eye contact and falling over himself.
“Clinical Handbook of Psychological Disorders, Fourth Edition.” Google Books, 15 Nov. 2007, books.google.com/books/about/Clinical_Handbook_of_Psychological_Disor.html?id=JSfnCPlEFygC.